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Aion 2 · global version · Updated:

Sorcerer Guide & Build (Aion 2)

Weapon: Spellbook · Role: ranged magic damage dealer

About this guide

Everything for the Sorcerer from level 1 to the endgame: what to max, how to set up your skill bar, how to manage mana, gear, your first dungeon and a plan for after 45. The Sorcerer hits from 20 m and has the biggest AoE damage in the game, but very little HP and defense. Collected from several guides and from players. Where sources disagree, I say so openly.

12

Set your level and you will see below what to do right now. The page remembers it in this browser.

Skills for level 12

This is the level each skill should have at this character level. The list goes from most important: if you are short on points, raise from the top. Next to each skill: the specializations to pick.

Flame Arrow
5
Ice Chain
5
Firestorm
5
Blaze
4
Bittercold Wind
4
Wish of Concentrationnew
1
Winter's Shackles
1
Robe of Flame
1
Fire Mark
1
Robe of Earth
1
Frost
1
Flame Scattershot
1
Hellfire from 14
–
Grace of Enhancement from 21
–
Order to raise them from scratch (21 points total)
  1. Flame Arrow to 2
  2. Ice Chain to 2
  3. Firestorm to 2
  4. Blaze to 2
  5. Flame Arrow to 3
  6. Ice Chain to 3
  7. Firestorm to 3
  8. Bittercold Wind to 2
  9. Blaze to 3
  10. Bittercold Wind to 3
  11. Flame Arrow to 4
  12. Ice Chain to 4
  13. Firestorm to 4
  14. Blaze to 4
  15. Bittercold Wind to 4
  16. Flame Arrow to 5
  17. Ice Chain to 5
  18. Firestorm to 5

Skill bar for level 12

Arrange your skills like this in the skill window. Row 0 is the row right at the bar and has the highest priority. A filler with no cooldown always goes at the top of its column (Lipej). The game does not allow gaps: you can only place a skill in rows 1–3 when row 0 is filled. Build a line from the bottom and take it apart from the top. When a new skill goes lower, first move the ones above it up a row. A skill can only sit in one place on the bar: if it is already somewhere, take it off there first.

KeyRow 0Row 1Row 2Row 3How to use
LMB
Flame Arrow
only one slot. In target mode it fires on its own after every skill and restores mana. From 22 you hold LMB together with the macro key
RMB
Frost Burstnew
Frost
Ice Chain
ice line for packs of monsters, leveling only: you click it. Frost Burst only fires on a frozen target. Take it off at 45
Q
Bittercold Windnew
Blaze
Firestorm
Wish of Concentrationnew
core line: you click it. From 22 it's the only macro step: you hold the macro key (side button) together with LMB
E
Hellfire from 14
always by hand: hold to stage 3
2
Winter's Shackles from 14
burst line: click it by hand before an elite or a boss, a charged Hellfire (E) right after. Delayed Explosion if it's in a slot
3
Flame Scattershotnew
only on a boss's broken Stagger gauge

Change at 12: On Q you add Bittercold Wind in row 0 and Wish of Concentration in row 3. That's your core line now: you click Q and the game fires the ready skill with the highest priority, Wish last.

Next change at 14: On E you add Hellfire (by hand, charged to stage 3), and on 2 in row 0 Winter's Shackles: press it right before Hellfire.

Left off the bar: PvP Stigmas and backups (Divine Burst, Glacial Smite, Arctic Armor). Slots 1, 4 and 7 stay free, e.g. for potions. At 45 take the ice line off RMB (EUTOPIA Oct 7, Kedinja, couga54). Defiance (from 16) doesn't go on the bar: the game keeps it permanently on Space. By default Space is also jump and glide, so in the key settings you can turn on a separate key for Defiance (Separate Defiance Hotkey; u4n, GamerBlurb).

Skill points

  • New skill: Wish of Concentration, and at 14 Hellfire
  • Daevanion: orange Combat Speed and Cooldown Reduction first, then Hellfire → Firestorm → Bittercold Wind (Daevanion tab)

Watch out / what to do

  • From 14: Hellfire always by hand, charged to stage 3
  • Pack of monsters: Bittercold Wind → Hellfire → Ice Chain
  • From 13: Sealed Dungeons give crystals and points

Next milestone: level 14

  • Hellfire (from 14)
  • First specializations at 8

Where to put your next point

Your levels differ from the list above? Open this, enter yours and the page works out where your next point goes.

Enter your skill levels from the in-game skill window. The page calculates for the character level set above and remembers your entries in this browser.

Rules that never change

  • Hellfire, Firestorm, Wish of Concentration and Blaze are your core, with Bittercold Wind right behind them. Skill points raise a skill only up to 10. Beyond that (to 16 and 20) you top up with the Daevanion board (+1 per blue node, up to +4), Arcana cards and soul binding on rings (couga54).
  • Keep mana above 50%. The passives Robe of Earth and Grace of Enhancement only work with high mana, so mana is damage, not comfort. When it drops, let go of the macro and fire a few Flame Arrow (couga54, aLuckyRO, KaidGames).
  • Play in target mode, not action combat. With a locked target, Flame Arrow fires on its own after every skill and restores mana (couga54, MMO Codex, aLuckyRO).
  • Hellfire always by hand, charged to stage 3. In a macro it only fires at stage 1: berdugz showed it on a damage meter, 5k damage instead of 35k, and EUTOPIA 15–16k instead of 22k damage per second.
  • Burst line first, then Hellfire, and Wish last. Element Enhancement → Delayed Explosion → Winter's Shackles, right after them a charged Hellfire, then the core line: Bittercold Wind, Blaze, Firestorm (cuts Hellfire's cooldown) and only then Wish of Concentration, because from 16 it cuts all cooldowns by 10 s (EUTOPIA Oct 7, Antochi, ExpCarry).

Sorcerer guide

  1. 1Now
  2. 2Plan 1–45
  3. 3Campaign
  4. 4Skills
  5. 5Rotation & macro
  6. 6Daevanion
  7. 7Stigmas & passives
  8. 8Gear
  9. 9Dungeons
  10. 10After 45
  11. 11Sources & disagreements